System First Games

Modular Growth Engine: Raid Edition

No HP. No Mana. No Mercy. Precision is your only lifeline. Back a modular raid combat system where every milestone ships playable content - and the community votes what gets built next.

Inferno Protocol - Demo Screenshot

Everyone was excited for the hero pose screen shot till the zerker ninja pulled with a Toe Chop.

The Hook

“I screwed up and made my co-op PvE game too hard. Now it’s basically impossible to play.”

Single-player games finally respect skill. Co-op PvE often respects your schedule. This project is a direct rebellion: skill-first raid mechanics built on a clock you can’t out-gear.

Synchronized Chaos

Every action is bound to the global clock. Master the beat or get crushed by deterministic mechanics.

No HP. Only States.

Healing is error correction. Critical failure is two mistakes away. Death is a color.

Data is the Reward

No loot spam. You earn a brutal performance breakdown and a spot in the immortalized log.

System First

We’re selling a system: modular roles, shared timing language, and encounter logic that scales into a full campaign.

Button Mashing Gets You Killed

Panic is punished. Inputs are deliberate, timed, and accountable. Composure under pressure isn’t “nice to have”, it’s the whole game.

Team Combos, Not Team Spam

Each role plays to a different beat. Combat becomes sequential combo strikes between teammates - set-ups, handoffs, and payoffs locked to the clock.

Milestones: Tiny → Achievable → Massive

The plan is intentionally modular. Every milestone ships a playable module. The community votes what gets built next. The engine grows every time.

10 heroes = 10 raid roles. Each one has a different timing “language” - different beat, different job, different responsibility. The community votes which role becomes playable next.

$2,000
Hero #1 (Community Vote)
One complete playable hero demo in Lionheart style. Shippable. Shareable. Leaderboard-ready.
$4,000
Hero #2 (Community Vote)
Second hero demo + engine upgrades discovered from shipping Hero #1.
$6,000
Hero #3 (Community Vote)
Third hero demo. More systems. More polish. More proof.
$8k → $20k
Heroes #4–#10 (Community Votes)
Every additional $2,000 milestone adds the next voted hero demo until all 10 roles are playable.
$20,000
All 10 Heroes Complete
Ten playable hero demos, each a finished module ready to port into the full game.
$30,000
Raid Boss #1 (Playable Encounter)
A complete boss fight built in this engine: phases, mechanics, roles represented, and a real win/lose loop.
$60k → $240k
Raid Bosses #2–#8
Every additional $30,000 milestone adds another boss to the raid until the full 8-boss raid is complete.
$240,000
Full 8-Boss Raid
Eight unique bosses. Multiple phases. Modular roles. A real skill-first co-op PvE raid built on the System First engine.
$1,000,000
D&D-Inspired Multi-Raid Campaign
Multiple raids, story progression, new zones, and a complete modular PvE campaign built on the System First engine.

Each $2k hero milestone is community voted leaves behind a finished module. Each $30k boss milestone adds a full encounter to the raid.

What You’re Funding

Development Time - Building hero modules, encounter logic, scoring, and packaging.

Assets & Polish - UI, animation, VFX passes, and “ship quality” iteration.

Hosting & Ops - Keeping the demo, API, and leaderboard alive and fast.

If you back nothing else: share the demo link and tell your best gamer friend it’s “impossible.” That’s the fuel.

Join Discord

Back the Project

This crowdfunding is how the raid becomes real: each milestone adds a new hero demo (voted by the community), and the engine grows every time a module ships.



Prefer to share instead of pledge? Share the link. It helps more than you think.

Raid Boss on the throne pointing toward the pledge button