No HP. No Mana. No Mercy. Precision is your only lifeline. Back a modular raid combat system where every milestone ships playable content - and the community votes what gets built next.
Everyone was excited for the hero pose screen shot till the zerker ninja pulled with a Toe Chop.
“I screwed up and made my co-op PvE game too hard. Now it’s basically impossible to play.”
Single-player games finally respect skill. Co-op PvE often respects your schedule. This project is a direct rebellion: skill-first raid mechanics built on a clock you can’t out-gear.
Every action is bound to the global clock. Master the beat or get crushed by deterministic mechanics.
Healing is error correction. Critical failure is two mistakes away. Death is a color.
No loot spam. You earn a brutal performance breakdown and a spot in the immortalized log.
We’re selling a system: modular roles, shared timing language, and encounter logic that scales into a full campaign.
Panic is punished. Inputs are deliberate, timed, and accountable. Composure under pressure isn’t “nice to have”, it’s the whole game.
Each role plays to a different beat. Combat becomes sequential combo strikes between teammates - set-ups, handoffs, and payoffs locked to the clock.
The plan is intentionally modular. Every milestone ships a playable module. The community votes what gets built next. The engine grows every time.
10 heroes = 10 raid roles. Each one has a different timing “language” - different beat, different job, different responsibility. The community votes which role becomes playable next.
Each $2k hero milestone is community voted leaves behind a finished module. Each $30k boss milestone adds a full encounter to the raid.
Development Time - Building hero modules, encounter logic, scoring, and packaging.
Assets & Polish - UI, animation, VFX passes, and “ship quality” iteration.
Hosting & Ops - Keeping the demo, API, and leaderboard alive and fast.
If you back nothing else: share the demo link and tell your best gamer friend it’s “impossible.” That’s the fuel.
This crowdfunding is how the raid becomes real: each milestone adds a new hero demo (voted by the community), and the engine grows every time a module ships.
Prefer to share instead of pledge? Share the link. It helps more than you think.